With allegations of plagiarism, bad blood between games developers, comparisons to the exceptional Flappy Bird, along with an array of open-source tweaked variations, 2048 is certainly the most controversial nerdy maths puzzle in the marketplace in 2014. Forget about all this, and the fact that it is eerily like Threes! , that surfaced just before its launch, though, m'kay? You have to tip your hat to Gabriele Cirulli: he might possess a lasses' name, however, the 19 year old whiz managed to drum up against squillions of downloads (and likely more clone tributes and HTML gamers ) for his simple yet addictive take on tile-sliding puzzle fury.

For the uninitiated, 2048 is located around a really basic premise: a grid containing three squares, in which you slip overlapping tiles. Each time you slide a tile it will last in its planned direction until it reaches the edge of the grid, or another tile. When you pair numbers together, they will multiply -- thus bonding two"2" tiles will make a more"8", and so forth and so forth -- before you finally make the magic amount of 2048. It offers an interesting choice over how you plan things, as well as haphazardly flicking tiles all over the area can sometimes yield results. This is a classic casual title which may be dipped into for some quick delights, yet you might also place your mathematician's hat (one of those black scholarly ones, innit) and method the puzzle methodically with a view to bettering your score on your way into the four digits that are prized.
This 3DS conversion comes with a few appealing features. There are 3 distinct modes, letting you aim for three different goal totals -- 1024, 2048 and 4096. A pair of tutorial displays guides you into the"action", and can help if, like me, this looks like a Sudoku puzzle about the outside, as opposed to a brisk and actually somewhat thrilling puzzler.

The 3D perspective is aesthetically pleasing and functions nicely -- this really is the epitome of low-gloss, effective functionality. Controls are nicely implemented, too, and you will find options to use either the camera or the analogue stick. The price point, and quantity of space it occupies in your own SD card, are both minimal. You will find a lot of accomplishments to unlock, and a decent sense of score attack, as the very best complete is always displayed on display to spur you -- even though anybody with a basic understanding of the way 2048 works will understand that when you've hit the necessary amount, there's a maximum potential score.
VERDICT: 2048 isn't particularly hard, and does not require zen-like levels of endurance and skill to conquer it. Non-3DS-owning Nintendo fans take note: you could also enjoy a perfectly fine game of 2048 using the Wii U browser. 2048 mix